Perancangan Game Edukasi Seni Budaya "Artsia" sebagai Multimedia Interaktif untuk Siswa Kelas VII di SMPN 2 Purwakarta Menggunakan Aplikasi Unity

Authors

  • Legira Putri Alina Sidik Universitas Pendidikan Indonesia Purwakarta
  • Suprih Widodo Universitas Pendidikan Indonesia Purwakarta
  • Nuur Wachid Abdul Majid Universitas Pendidikan Indonesia Purwakarta
  • Reisa Aulia Sodikin Universitas Pendidikan Indonesia Purwakarta

DOI:

https://doi.org/10.62386/jised.v3i1.119

Keywords:

Game edukasi, Seni budaya, Unity, Multimedia interaktif

Abstract

This article uses Unity software to discuss the design of the educational game "Artsia" as an interactive multimedia tool for seventh-grade students at SMPN 2 Purwakarta. The integration of arts education into the curriculum is crucial in the era of globalization, helping students appreciate cultural diversity and enhancing creativity. However, challenges such as limited teaching resources and abstract concepts in art education hinder effective learning. To address these issues, "Artsia" was developed as an interactive learning media, combining video, quizzes, and games to engage students actively. The research employs a literature review and Research and Development (R&D) methodology, including the DDD-E model for design and evaluation. The outcome is an accessible mobile application that supports independent learning, aiming to motivate students and improve their understanding of art concepts.

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Published

2025-03-18

How to Cite

Putri Alina Sidik, L., Widodo, S., Wachid Abdul Majid, N., & Aulia Sodikin, R. . (2025). Perancangan Game Edukasi Seni Budaya "Artsia" sebagai Multimedia Interaktif untuk Siswa Kelas VII di SMPN 2 Purwakarta Menggunakan Aplikasi Unity. Journal of Information System and Education Development, 3(1), 17–22. https://doi.org/10.62386/jised.v3i1.119